#pragma bank 255

// Tileset: tileset_turnip

#include "gbs_types.h"

BANKREF(tileset_turnip)

const struct tileset_t tileset_turnip = {
    .n_tiles = 8,
    .tiles = {
        0x20, 0xE0, 0x40, 0xC0, 0x20, 0xE0, 0x40, 0xC0, 0xF8, 0xF8, 0xE4, 0x1C, 0xFA, 0x06, 0xF2, 0x7E,
        0xFA, 0xE6, 0xFE, 0x66, 0xFF, 0x69, 0xFD, 0x0B, 0xF6, 0x0E, 0xE8, 0x98, 0xDC, 0x3C, 0x3E, 0xFE,
        0x06, 0x07, 0x01, 0x01, 0x02, 0x03, 0x01, 0x01, 0x0F, 0x0F, 0x1F, 0x10, 0x3F, 0x20, 0x3F, 0x2E,
        0x7F, 0x66, 0xFF, 0xE6, 0xFF, 0xE6, 0x7F, 0x60, 0x7F, 0x70, 0xFF, 0x89, 0xF7, 0x8C, 0x7E, 0x7D,
        0x20, 0xE0, 0x40, 0xC0, 0x20, 0xE0, 0x40, 0xC0, 0xF8, 0xF8, 0xE4, 0x1C, 0xFA, 0x06, 0xF2, 0x7E,
        0xFA, 0xE6, 0xFA, 0x66, 0xF2, 0x6E, 0xE7, 0x1F, 0xDF, 0x3F, 0xFF, 0xA7, 0xFA, 0x26, 0x1F, 0xFF,
        0x06, 0x07, 0x01, 0x01, 0x02, 0x03, 0x01, 0x01, 0x0F, 0x0F, 0x1F, 0x10, 0x3F, 0x20, 0x3F, 0x2E,
        0x3F, 0x26, 0x7F, 0x66, 0xFF, 0x96, 0xDF, 0xB0, 0x7F, 0x60, 0x1F, 0x11, 0x3F, 0x38, 0x3F, 0x3C
    }
};
